A €5 booter only needs a few seconds to empty your server.
Most owners only discover weak protection when Discord is already full of complaints. Shield is the switch you turn on before that moment. Vgarde reacts to floods and fake-player attacks before they become a public drama. Sentinel shows the warning signs; Shield makes them stop.
Protection that reacts in under 0.2s. No IP change. No added latency.
Other hosts give every server the same wall. Yours gets one built around it.
A generic ruleset copy-pasted across thousands of unrelated servers can't tell your regulars from a botnet. From the second Shield switches on, it starts paying attention to your server - your players, your peak hours, your game's own rhythm.
Full protection, instantly
The moment you flip the switch, your traffic is already behind Shield. No "warm-up window" where you're quietly left exposed while a system gets ready.
It learns what "normal" means for you
Shield quietly maps the real traffic pattern of your community - so it can spot a fake the moment it shows up, without you touching a single setting.
It keeps getting sharper
As your community grows and your peak hours shift, Shield quietly adjusts with it. The longer it runs, the harder it is for anything fake to slip through.
Protection that reacts in under 0.2s.
Shield is designed for the awkward attacks that slip past basic hosting protection: sudden floods, repeated abuse, and fake-player waves that make a server feel unstable even when it is online.
The moment an attack starts, everything changes
Your dashboard is already lighting up - port scans, UDP floods, connection spikes hammering your IP. Without Shield, you just watch it happen. With Shield, it's dead before it reaches you. Here's the difference.
Floods cut before they build momentum
Shield watches for abusive traffic patterns and reacts quickly, so attackers do not get the long window they need to turn a spike into a server-wide incident.
It sees through the disguise
A connection flood pretending to be players? Shield uses game-aware checks to separate suspicious behavior from real player activity without exposing your setup.
Your CPU stays yours
Shield runs without an agent consuming your server's cores, so its resources stay focused on the game even while protection is active.
We ban the attacker, not your server
Shield targets hostile traffic without taking the whole server offline, helping legitimate players stay connected during an attack.
Built around legitimate player traffic
We understand the protocol, not just the traffic. Real player behavior keeps flowing while obvious junk is cut surgically, keeping false positives low.
Volume doesn't scare us
Big volume does not force a null-route. Network-level capacity above 1 Tbps stands behind Shield, with no traffic caps and no surprise bill.
Vgarde Sentinel is already watching your server. The question is whether you are.
Sentinel runs on every dedicated-IP server from day one - free, automatic, nothing to install. While you've been reading this page, it's been logging every scan and every burst of junk traffic aimed at your IP. Most server owners have never checked. The ones who do are rarely happy with what they find.
Every connection, logged
Who's knocking on your server's door, and how often - tracked live, second by second.
Junk traffic, exposed
Packets aimed at ports nothing is even listening on - a classic sign someone's probing for weak spots - surfaced the moment they land.
Floods, caught while they're small
A sudden spike in connection attempts is usually the first sign an attack is ramping up. Sentinel flags it before it becomes everyone's problem.
Your server's vitals, live
CPU and traffic in real time, so you can see the exact moment something starts eating the resources your game needs.
A real Sentinel dashboard, mid-session. Status, protection state, connections, sessions, traffic and bandwidth - all live, all the time. Yours starts looking like this the moment your server goes online.
Sentinel shows you the problem. Shield is the only thing that makes it stop.
Every minute Shield stays off is another minute Sentinel just sits there, watching it happen.
See Shield plansElite protection. Booter prices.
Sentinel monitoring is already running on your server, for free. Flip one switch and the attacks it shows you start dying the moment Shield is on. Less than a coffee a month - and a lot cheaper than rebuilding a community.
Shared protected capacity for game servers using dedicated game ports. A low-cost way to add serious protection.
- Sentinel threat monitoring - free, always on
- Network-level capacity above 1 Tbps - no traffic cap
- Fast response to detected attack patterns
- Game-aware L7 protection for Source Engine & Minecraft
- No IP change, no added latency - on in one click
A dedicated protected IP for VPS, premium game servers and customers who need their own protected address.
- Everything in the Game Server plan
- Dedicated protected IPv4 for this service
- Best option for VPS, premium game servers and multi-port services
- Game-aware filtering with low false positives
- No IP change, no added latency - on in one click
Sentinel monitoring is free on every dedicated-IP server, with or without Shield. Turn Shield off anytime - no contracts, no setup fees. Shield-specific Terms & SLA apply.
From "we're under attack" to "handled" - in one click
You see the threat coming
Sentinel is already on your server. It catches the junk traffic, port scans and connection floods hitting your IP - and puts it right on your dashboard, before they take you down.
You hit one button
"Turn on Shield." That's it. Protection activates on your existing IP automatically - no IP change and nothing to configure. Done in seconds.
The attack dies. Your players stay.
Shield reacts in under 0.2s to detected attack patterns, helping legitimate traffic keep flowing without changing your server IP.
Questions, before they cost you
Will turning on Shield take my server offline?
What happens to my SSH/SFTP access?
Why is it this cheap? What's the catch?
What's the difference between Sentinel and Shield?
Which games get full game-aware (L7) protection?
My server is being hit right now. Can you help today?
How much latency does Shield add?
Am I locked into a contract?
Someone is already probing your server
Sentinel is tracking the scans and floods hitting your IP as you read this. The next real attack doesn't send a warning - it just takes you offline. Shield is the button that makes sure it can't. One click, from €4.99/month.

